The Content found in Jacksmith is about the information for ores, weapons, inventory, bosses, locations, epic weapons, ranks etc, and about their trivia. Those information are about the Flipline Studios game, Jacksmith.
There are 6 types of ores to be gathered to forge weapons: Copper, Bronze, Iron, Steel, Gold and Crystal. They can either be looted from battles or be bought from Gander when he has stock. Thankfully, you can salvage your ores back when you scrap an unwanted weapon.
- Basic Ore
- You own Infinity
- Low Power/Durability
- Ready To pour in 5 seconds*
- 2 Epic Copper Weapons
- Lasts for about 3 battles max.
- Stronger than Copper
- Still Low Health/Durability
- Lasts around 5 battles max.
- 13 Epic Bronze weapons
- Stronger than Bronze
- Middle-Tier; Fairly Strong
- Lasts about 7 battles max.
- 17 Epic iron Weapons
-  ← This link shows you all iron weapons
- Stronger than Plain iron
- Fairly Strong
- Lasts about 9 battles max.
- 16 Epic Steel Weapons
-  ← This link shows you all steel weapons
- Top-Tier; Pretty Strong
- Stronger than Steel
- 18 Epic Gold Weapons
-  ← This link shows you all gold weapons
- Stronger than Gold, therefore Strongest Ore
- 18 Epic Crystal Weapons
-  ← This link shows you all crystal weapons
- Gold is too soft and very malleable, thus they're suitable for crafting jewellery and ornaments. Unless one considers diamond Being rated 10 on the Mohs scale which would make them the hardest mineral on Earth, crystal could also be too soft since the first crystal to pop up in anyone's mind would be crystal quartz. Even though that are on hardness 7 on the Mohs scale, the impact when weapons clash may break the mineral. Even hardened steel are actually harder (7.5 hardness) than crystal quartz.
- Matt says: "We took some liberties here too! For the strength of different metals, we kept some things basically correct — bronze really is stronger than copper, and steel is stronger than plain iron — but for the top-tier metals we decided to go with elements that looked strong even though they’re not. A crystal axe would be terrible in battle, but it sure does look epic!"
- In the mini game Mitch's Mess you can find the ores from Jacksmith. Try to find them all!
Each animal warrior has a specific skill set and thus they will only use the type of weapons they ordered. If one tries to finish a weapon without the corresponding warrior, a message will pop up saying "No soldier can use this weapon!". There are 6 types of weapons: Swords, Bows, Axes, Shields, Pikes and Maces. Each of them have 3 subtypes.
Here are the weapons for the 'Swordswines'. They take 10 ores to forge.
The very first weapon that you create for the Swordswines. You only have 18 swings to hammer the edges so use them wisely. They are initially Fire-boosted but unlocking their weapon boosts include Ice, Lightning and eventually an attack boost. There are 5 Epic Longswords.
- Longswords have existed since medieval Europe. Interestingly, their grips are supposed to be longer and they are supposed to be wielded with both hands due to their length weight but fantasy have made them all light enough to be wielded with one hand. Either that, or the wielder is strong enough to wield it with one hand which it is actually possible. However, wielding it with both hands increases the possible impact, swing force and control.
These sleeker looking swords are the second type of swords for the Swordswines. You also have 18 swings to hammer the edges. They are initially Water-boosted but unlocking their weapon boosts include Stone, Shadow and eventually a durability boost. There are 4 Epic Gladius.
"Gladius" in Latin literally means "sword". Its name derives from "gladiator" and "gladiolus", a flowering plant with sword-shaped leaves. They are Roman arming swords and are the primary sword for Ancient Roman foot soldiers.
These one-edged blades are the final type of swords for the Swordswines. You have 10 swings to hammer the edges but luckily, they are actually the easiest to be done. However, building their handles may be a little tricky since they lack symmetry but that shouldn't bother you since you'll still have a closer view. They are initially Lightning-boosted but unlocking their weapon boosts include Plant, Wind and eventually a luck boost. There are 5 Epic Falchions.
- The Falchions are really one-sided blades of European origins. However, their original design are more crude-looking than what you see in the game. However, sometimes they are designed to look more like sabres (like what you see in the game). They are supposed to combine the weight of an axe and the versatility of a sword. Their cousins include the Persian scimitar and the Chinese dao.
Here are the weapons for the 'Archer-Birds'. They take 8 ores to forge.
Hence its name, it's simple. It looks pretty simple since it's the first bow you can create for the Archer-birds. They're initially Ice-boosted but unlocking their weapon boosts include Plant, Water and eventually a durability boost. There are 4 Epic Simple Bows.
These bows are the second type of bows for the Archer-birds.
They're initially Lightning-boosted but unlocking their weapon boosts include Stone, Wind, and eventually a luck boost. There are 5 Epic Wing Bows.
The final type of bows for the Archer-Birds. Their ends are curled, hence their names. They're initially Plant-boosted but unlocking their weapon boosts include fire, Shadow, and eventually an attack boost. There are 5 Epic Curled Bows.
- Obviously, none of the game's bows resemble any of the real world bows.
- If you think that shooting an arrow is easier than swinging a sword, think again. You do need strength to be able to bend the bow to channel force into your arrow when you shoot it. Plus, it can get pretty tiring when you hold a drawn position.
- By right, no bows should have hinges due to it needing to bend and hinges would have killed that purpose but Matt and Tony took their liberty again. Then again, a fold-able bow would have been pretty convenient if not for the need to fully stretch the bow to keep its strength. Plus, the process of stretching the bow is called "stringing".
Matt Says:"We took some liberties with weapon crafting in Jacksmith to make things more interesting and to get some fun moments of gameplay, so the steps you use aren’t quite how you would actually build those weapons in real life! We did a lot of research on how to make all of the weapons in the game, but some things we twisted or removed for the sake of gameplay, and others things we invented, like hinged metal bows (so we could still use the forge for crafting bows)."
Here are the weapons for the Axe-Goats (or Axe-Billies...?). They take 10 ores to forge.
The first type of axes for the Axe-goats. They look relatively simple and basic but that doesn't mean they don't pack a wallop (for obvious reasons). They're initially Wind-boosted but unlocking their weapon boosts include Shadow, Fire, and eventually a luck boost. There are 4 Epic Double Axes.
The second type of axes to be created. They are more crude looking with their squarish design and serrated edges at the top part of the blades. They're initially Ice-boosted but unlocking their weapon boosts include Stone, Plant and eventually an attack boost. Their elemental boosts may be due to their design... There are 5 Epic Broad Axes.
The final type of axes for the Axe-goats. They take on a more fantasy-like design as their blades somehow resemble the wings of a dragon. They're initially Shadow-boosted, but unlocking their weapon boosts include Lightning, Water, and eventually a durability boost. There are 5 Epic Dragon Axes. (It's a good thing that we have these awesome weapons on our side with those dragons on the loose!)
- None of the game's axes resembled that of real world battle-axes. Double-bladed battle-axes do exist but for most of the times, they're usually single-bladed due to their great weight and the strength needed to swing and cleave.
- The term "Broadaxe" actually refers to a woodworking tool. However, the Dane Axe (or Danish Axe) is sometimes referred as a Broad Axe.
The defensive tools used by the Shield-sheeps (or Shield-rams, since they're males, whichever you prefer...) use 16 ores to forge, making this weapon the most expensive. Still, to some, shields are the easiest tool to make only needing to forge, paint, and put a crest.
Pointed Shield(Heater Shield)
The first type of shields to be created for our Shield-sheeps. These are probably the first design that would pop up in anyone's mind when the word "shield" is mentioned. They're initially Fire-boosted but unlocking their weapon boosts include Lightning, Plant, and eventually an attack boost. There are 4 Epic Pointed Shields.
Round Shield (Buckler)
The second type of shield for the Shield-sheeps. Their design is simple and it might ease painting work. They're initially Ice-boosted but unlocking their weapon boosts include Water, Wind, and eventually a durability boost. There are 5 Epic Round Shields.
The final type and the largest of all shields. Their performance will depend on how well you craft them. They're initially Plant-boosted but unlocking their weapon boosts include Shadow, Stone, and eventually a luck boost. There are 5 Epic Box Shields.
- The proper term for the game's Pointed Shield is actually a "heater shield". One might say the kite shield but these ones are longer with their lengths almost reaching towards the ground.
- The proper term for the game's Round Shield is actually a "buckler". These shields are used in defense against melee weapons but they'll do poorly against missile weapons like arrows.
- The game's Box Shield resembles the scutum. The "scutum" is Latin for "shield". These rectangular shields are used by Roman legionnaires and they are usually used in conjunction with their spears for the turtle formation. A possible fantasy term for these rectangular shields is "tower shield".
- It really is possible to use the shield as an offensive weapon. One can use the shield to bash or ram into enemies to stun them for a while and to push them away while protecting yourself at the same time. This technique is visible in some games like The Elder Scrolls. Adding spikes to the face of the shield will increase its deadliness. Most warriors don't see that coming because of its general purpose of defending.
- It is, again, possible to use the shield as a throwing weapon like a discus. The shield, however, has to be round and not too concave for it to fly properly. Of course, it's not going to come back to you like Captain America's.... Even then, you wouldn't want to be on the receiving end....
Here are the pikes used by the Pikes-cows (funny how they are males and yet we have a bull warrior). They are perhaps the most troublesome to craft. Their blades/tips only have a very limited amount of swings to hammer and all swings must be divided evenly to to hammer the whole thing. Furthermore, their long handles require 3 poles and 2 grips in an alternating fashion before ending with a cap, making them needing the most parts to construct. Luckily, the blades/tips, like the bows, need only 8 ores to forge. However, the pikes have the capability to reach very high stats with the need of so many parts.
The first type of pikes for the Pikes-cows. You only have 6 swings to hammer the blade but that can be easily covered. The formula to divide the swings is 1-3/4-1. They're initially Fire-boosted but unlocking their weapon boosts include Shadow, Stone, and eventually a durability boost. There are 4 Epic Spetums. No, don't get your mind to think "spit-em" or you'll be on the receiving end of those spears (and perhaps a spit or two).
The second type of pikes for the Pikes-cows. You have 9 swings to hammer the spear end but that it also quite easily covered. The formula to divide the swings is 3-3-3. They're initially Ice-boosted but unlocking their weapon boosts include Plant, Water (typical eh?) and eventually a luck boost. There are 5 Epic Tridents.
The final type of pikes. These mean-looking halberds give you only 12 swings to hammer the blades. The formula to divide the swings is 3-6-3. They're initially Shadow-boosted but unlocking their weapon boosts include Lightning, Wind, and eventually an attack boost. There are 5 Epic Moonblades.
- A spetum really is a fold-able pole weapon. The in-game one can't be folded due to the presence of grips. They differ from spears due to their side frontal blades. They are also very effective in combat.
- A trident doesn't always have the arrow-shaped prong but that was popularized by the Greco-Roman depiction of Poseidon/Neptune.
- They proper term of the game's Moonblade is the Chinese ji. However, the original are much thinner than the one in-game. You can't exactly call them a "pike" because they have side-blades and thus, they are actually halberds.
And since the wiki doesn't have a picture, here's one: 
These are the maces wielded by the The Battlebulls (Hey, at least it sounds better than "Mace-bulls") , the last animal warrior to heed your call of help. The maces are not that hard to construct as you'll be given a design reference to follow on where to put the pegs/spikes. Building the handle is synonymous to the axe. The maces are the second most expensive as they cost 12 ores to forge.
The first type of maces for the Battlebulls. These are not your average toys to play with. They're initially Water-boosted but unlocking their weapon boosts include Stone, Shadow, and eventually a luck boost. There are 5 Epic Pegged Maces.
The second type of maces to be unlocked. These mean looking weapons are (in my opinion) the hardest to construct due to the lack of guidelines or indications. They're initially Fire-boosted but unlocking their weapon boosts include Lightning, Wind, and eventually an attack boost. There are 4 Epic Spiked Maces.
The final type of maces to be unlocked. These meaner looking weapons mean serious business. They have an extra spike in the construction stage. They're initially Ice-boosted but unlocking their weapon boosts include Plant, Stone, and eventually a durability boost. There are 5 Epic Battle Maces.
All of the "maces" here are actually morning stars, which are really spiked maces (maybe except for the pegged mace). Maces are also often confused with morning stars. A real mace is just a non-spiked club meant to deliver powerful blows.
- Fire Bomb
- Repair Bomb
- Lightning Bomb
- Booster Bomb
- Ice Bomb
All of these parts can be used to boost a certain aspect of a weapon. They are also necessary when it comes to building Epic Weapons and thus, it is advisable to save multiple of them in the case of making more of them. They can either be looted from battles or be bought from Gander. Thankfully, you can salvage your parts back when you scrap an unwanted weapon.
Arrowheads and Fletchings
These guys are the main components when building arrows for the Archer-birds. There are 25 arrowheads: 1 starter and luck-boost, 5 attack-boost, and the rest have 2 each. There are also 25 fletchings: 1 starter and luck-boost, 3 AD-combo-boosts, and the rest have 2 each.
Paints and Crests
These are the main components when crafting shields for the Shield-sheeps. There are 25 paints: 1 starter and the rest have 2 each. There are also 25 crests: 1 starter, 3 attack, and durability-boosts and the rest have 2 each. Each of the crests are depicted to represent their purpose.
They are an important component when crafting swords, bows, axes, pikes, and maces. Pikes need two grips to construct. There are 50 grips: 1 starter, 5 AD-combo-boosts, and the rest have 4 each.
They are the main components when crafting axes, pikes and maces. Pikes need three poles to construct and thus it's advisable to save a lot of them for the construction of multiple Epic Pikes. There are 50 poles: 1 starter, 8 attack-boosts, 5 durability-boosts and the rest have 4 each.
These only apply when crafting swords. There are 25 guards: 1 starter, 6 attack-boosts, 5 AD-combo-boosts and durability-boosts, and 1 for each element. There are none that would boost luck.
These are applied when constructing swords, axes, pikes, and maces. They mark the end of constructing their handles. There are 50 caps: 1 starter, 15 attack-boosts, 2 luck-boosts, 5 AD-combo-boosts, and the rest have 3 each.
Ah yes, who wouldn't want an Epic Weapon in battle? Of course, since you're Jacksmith and you don't fight, you have to get a design catalog, along with its materials, from a chest at the end of every battle and craft it for your warriors. Crafting an Epic Weapon will give a special boost to all warriors. The effect lasts for only that battle, even if it was broken midway. All 6 weapon types have 14 each, which totals up to 84 Epic Weapons. Once you've collected all of the Epic Weapons' design catalog, the chest will randomly give the materials necessary for a certain Epic Weapon.
- SW-01: Seasword
A golden gladius fashioned with some aquatic elements. Its guard should be pretty obvious with its purpose.
- SW-02: Barbarian
An iron longsword set to look like a barbarian's sword. Its Shadow-boosted guard makes it look mean. Hopefully that threatening look can last as long as the sword's natural attack-boost before it breaks down...?
- SW-03: Stormblade
A bronze falchion made to bring in the storm although its parts don't look that obvious. The storm won't last too long though but at least it does its job thanks to the sword's natural Lightning-boost.
- SW-04: Strongsword
A steel longsword that has a look that may have been a reminiscence from Remnants of Skystone with a medieval twist. It does look stronger than the Barbarian and is considered its upgrade.
- SW-05: Waterblade
A crystal gladius made to combat water enemies. With its natural Water-boost, you'll be cutting water as if they had flesh (except that you'll really be cutting the flesh of water enemies). One could say that this beautiful sword is the upgrade to the Seasword.
- SW-06: Firebringer
A copper falchion with the element of fire. This fiery sword will fire up the hearts of your warriors. But don't expect the blade to last too long though....
- SW-07: Shadowsword
This sleek dark sword will strike fear into the hearts of shadow foes. With its natural Shadow-boost, the Shadowsword has the right to keep its namesake. This sword can also deal a better blow thanks to its AD-combo-boosting guard.
- SW-08: Starsword
The star shines for this golden longsword and will bestow more luck on your warriors for more loot. One could say that this is the upgrade to the Charmblade.
- SW-09: Windslayer
A steel falchion with wing-like motifs. This sword is rumored to be able to cut wind in half.
- SW-10: Electrice
By combining "electric" and "ice", this crystal longsword can easily deal with 2 elements at once although it has a better chance against lightning enemies. It will definitely give your enemies a good shock. One can consider this to be the upgrade to the Teslablade (but not exactly if you're counting on the sword type).
- SW-11: Bushwhacker
Well mate, we can guarantee you that this crystal falchion will definitely get your job done. You'll have an easier time uprooting those annoying Snapdragons.
- SW-12: Stonesbane
This bronze gladius is hungry for some stone. With its natural Stone-boost, we hope that its "teeth" can last as long as that.
- SW-13: Charmblade
Although there's nothing too obviously lucky about this bronze longsword, at least it still beat the charm out of your enemies.
- SW-14: Teslablade
A golden falchion fashioned with pure electrical elements. Go and give those lightning enemies a good jolt until they short-circuit! One could consider this the upgrade to the Stormbringer.
The "Bushwhacker" was actually a form of guerrilla warfare common during the American Revolutionary War, American Civil War and other conflicts in which there were large areas of contested land and few governmental resources to control these tracts. However, it's more likely that the term may be an Australian slang in reference to the machete which are usually used to hack through rainforest undergrowth in sub-tropical areas.
- BW-01: Crystal Bow
This crystal curled bow was a bow of legends.... Not now when you can create one of your own!
- BW-02: Bow of Spades
This crystal wing bow owe its name to the spade shaped arrowhead. With its natural Stone-boost and its healthy parts, this beautiful bow is designed to pierce through stone and last long in battle. Its cousin is the Stonepiercer and it's considered the direct upgrade to the Quarryquiver.
- BW-03: Stonepiercer
The Stonepiercer is the Simple Bow cousin to the Bow of Spades. Its epic boost may be weaker but it still gets the job done.
- BW-04: Firefletched Bow
This beautiful golden curled bow has a natural flair against those flaming baddies. One shot should send them burning in their own flames. What irony....
- BW-05: Stormstrung
The weather is now your puppet to control as you string a storm with this zappy golden wing bow.
- BW-06: Poseidon's Bow
One of Poseidon's weapons. Aquatic enemies should fear the wrath of the sea god being shot at them.
- BW-07: Forester Bow
The elusive foresters have granted you the design to the bow of the forest. With its attack-boosting arrowhead, you'll be giving those nature enemies a slap from Mother Nature. One can consider this to be the upgrade to the Swampshooter.
- BW-08: Frozen Arrow
The arrowhead of this weapon is frozen so hard that it stabs through the hardest of ice enemies. It's said to be as sharp as an icicle. A natural Ice-boost is a plus!
- BW-09: Quarryquiver
The mine-shaped arrowhead of this weapon meaning to blow rocks up is but a misconception. However, this steel wing bow is designed to combat stone enemies and that's a fact.
- BW-10: Shadowstrung
You string the shadow enemies to come to you before you surprise them with a bomb-shaped arrow. This sneaky looking dark bow will help you to combat the shadow enemies.
- BW-11: Magician's Bow
There's only one mage who threatens this land and his name is Dudley. Use this bow to send his magical butt back to where he came from! Wherever that is....
- BW-12: Armorpiercer
This crude-looking iron simple bow has earned its name thanks to it having the best attack-boosting arrowhead. This bow will help you pierce through the thickest hide of those ghastly beasts.
- BW-13: Swampshooter
This bronze curled bow will help you combat through the swamps without having you needing to move too much. The only thing is that you're not going through any swamps....
- BW-14: Lucky Bow
Feeling unlucky but have good aim? Use this to shoot the luck out of your enemies and you'll feel lucky to not be on the receiving end.
- The arrangement of the Epic Bows is following ore grade and the curled-wing-simple bow formation.
- A forester a person who practices forestry, the science, art, and profession of managing forests.
- A quiver is actually a container for arrows or bolts.
- The term "armor piercer" or "AP" usually refers to ammunition built to penetrate armour. These ammo have shells that must withstand the shock of punching through armour before a delayed explosive goes off when the ammo have reached the inside target.
- That same term may be a reference to Armorgames, a popular gaming site that hosts many of Flipline's games.
- AX-01: Icecleaver
With this impressive crystal dragon axe, you'll cleave the hardest ice as if a sharp scissors to paper.
- AX-02: Dragonfire
Those dragons (especially fire ones) have the right to fear you when you show this gleaming golden dragon axe in front of their faces.
- AX-03: Whirlwind
You called down the thunder, now reap the whirlwind.
- AX-04: Shadowslayer
This dark looking dragon axe is the bane of Shadow Dragons and shadow enemies alike. We don't recommend you hugging it like a bolster though...
- AX-05: Leafcutter
Trust us, the Leafcutter cuts more than just leaves. Snapdragons will fear you even more when you brandish this bronze dragon axe right in front of their faces. Hope it'll last when you decided to fell a tree...
- AX-06: Atlantax
The design for this crystal broad axe is rumored to be from the lost city of Atlantis itself... Or so what one might think... Rumors schumors... As long it hurts, it stays found!
- AX-07: Shockshearer
This golden broad axe is bound to leave your enemies' faces in "shear shock". Get it? Sheer shock?
- AX-08: Monsterbane
Monsters beware! This steel broad axe has a huge reputation against you guys!
- AX-09: Stonecutter
The Stonecutter will cut through stone with no problem. Those stony foes should cower the moment you swing those blades into their "rock-hard" hides.
- AX-10: Luckbringer
May this bronze broad axe bestow you with more luck from the forest sprites... Why are most of the bronze Epic Weapons lucky, I've no idea...
- AX-11: Cinder Axe
This crystal double axe has an interesting combination of both fire and ice. Temperature is nothing when this comes into play!
- AX-12: Durablade
The Durablade emanates a magical durability-boosting effect that affects the other warrior's weapons. It is a favourite among the Axe-Goats who wants it hard-hitting and long-lasting at the same time.
- AX-13: Battleaxe
This steel double axe is simple, mean and it means serious business.
- AX-14: Direblade
This dark axe sends an ominous feeling to your enemies with the darkness of their imminent defeat.
- The arrangement for the Epic Axes is dragon-broad-double axe with the highest ore grade at first.
- A whirlwind is a weather phenomenon in the shape of a vortex but it isn't as bad as a tornado. That doesn't mean you can stand and look like a moron without getting blown though...
- The line "You called down the thunder, now reap the whirlwind" is one of the Terran Ghost's quotes from Starcraft which in turn is a line from the Book of Hosea.
- The Durablade is probably a pun to "durable" which would explain its epic boost.
- The term "battleaxe" refers to any axes used in warfare.
- SH-01: Snowshield
Winter is on your side with this crystal box shield. Hey, it might make a nice sledge too!
- SH-02: Darkheart
Prove it to your foes that their hearts are darker than your Darkheart when you use this for the good of this land.
- SH-03: Heat Shield
When it gets too hot, this is the perfect cover. Just don't burn your fingers in the process.
- SH-04: Jolly Roger
Arr' matey! Ya' bring the pirate out from within yee! Except that ya' got no ship but that doesn't matter now, does it?!
- SH-05: Mapleguard
There's no need for you to join the foresters just to get this neat looking bronze box shield.
- SH-06: Mariner
This blue shield is a favourite for seafarers. It's rumored to chase away bad luck while on voyage.
- SH-07: Clover Shield
Legends spoke of a leprechaun's entire pot of gold, stolen and melted to be made into this shield. All the luck from that leprechaun was then transferred into it... Well, that was just a legend anyway...
- SH-08: Oscillator
Brave the winds with this trusty steel round shield. Too bad that the crest is just a stick on... It would've been nice if it could really fan you on a hot day...
- SH-09: Stormcrest
Zeus approve of this shield. So you take it and smite those lightning enemies blaspheming with their existence.
- SH-10: Stonebuckler
The hammer has a meaning... It means you're going to whack harder than their rock-hard butts. So hard that they crack...
- SH-11: Duskbreaker
Pink is not an issue when it's been painted on this crystal pointed shield. Exit light, enter night...
- SH-12: Sunshield
Rise and shine with this beautiful golden shield as you lead you and the other warriors to burning glory.
- SH-13: Peacebringer
You're a "soldier of peace" but that doesn't mean you should go into some war zone without adequate protection.
- SH-14: Spade Defense
Bearing the highest suit, you're an ace and your defense is your trump card.
- The arrangement of the Epic Shields is meant to follow that of the Epic Axes but somehow the Dark Heart and Heat shield got mixed up.
- Interestingly, the Snowshield is the only Epic Weapon to use a starter part, namely its paint.
- A heat shield (often as a sheet) is designed to shield a substance from absorbing excessive heat from an outside source by either dissipating, reflecting or simply absorbing the heat.
- The Jolly Roger is the official flag identity of pirates.
- A "mariner" is another term for sailor.
- The four-leaf clover is said to bring good luck, especially if found accidentally due to its rarity. However, there have been records of 5-leaves and even 56!
This is a picture of the 56-leaf clover found in Japan. We're not kidding when it's in the Guiness World Record...
- An oscillator (often called an electronic oscillator) is an electronic circuit that produces a repetitive, oscillating electronic signal. An oscillation is the repetitive variation, typically in time, of some measure about a central value (often a point of equilibrium) or between two or more different states. This should be in your science lessons.
- The line "Exit light, enter night" is from the chorus of Metallica's 'Enter Sandman'.
- The "soldier of peace" is a reference to Mahatma Gandhi.
- The olive branch motif has been a symbol of peace.
- PI-01: Nightpike
The moon shines upon this deadly crystal moonblade as you command the night. One could consider this the upgrade to the Deathspear.
- PI-02: Fire Rod
Leave a burning mark on your foes with this one hot golden moonblade. Even better when you can do it at a safe distance!
- PI-03: Deathspear
We've gotten complaints from skeletons which were missing a bone or two. We assure you that we don't use parts from the undead. We make weapons to deal with them.
- PI-04: Lightning Rod
Be sure to wear on a strong pair of rubber gloves before wielding this steel moonblade. Static might occur though...
- PI-05: Forest Pike
The poles used to craft the Forest Pike are 100% organic. See? Who says we don't do a green-weapons?
- PI-06: Poseidon's Pike
No, we did not take his weapon. That would be theft and suicide. This golden trident only channels his wrath unto your enemies.
- PI-07: Windspire
Use this crystal trident when you want to impress your peers when you swinging it around, just watch for the possible wind that might follow.
- PI-08: Stoutspear
An iron trident fit for the strong and brave. Its dark blade and red handle are a noble colour combination.
- PI-09: Stonespear
This steel trident screams "put a fork in it" to those rock-brained enemies. That would definitely shut them up...
- PI-10: Lucky Pike
You've got yourself a lucky bronze trident but you used it to poke monsters... Oh well, I guess it still works...
- PI-11: Icicle
Rumor has it that the design of this crystal spetum came from the idea of attaching a large icicle to a long stick.
- PI-12: Power Prod
Warning: Prodding anything and anyone might give it a good jolt. Luckily for you, that doesn't always happen. One can consider this to be the upgrade to the Chainjabber.
- PI-13: Patchwork Pike
Ok, so it may not look as tidy as the rest but you should feel lucky when we managed to loot these parts just so we can make this for you to use.
- PI-14: Chainjabber
Don't worry about the "chains". We've made sure that they're hardened up to not fling around after long usage.
- A lightning rod is a metal rod or metallic object mounted on top of a building, engineered to protect the building in the event of lightning strike.
- Poseidon is the Greek sea god and the trident is his symbol.
- Stout is a dark beer made using roasted malt or roasted barley, hops, water and yeast. Originally, "stout" means "strong and brave" and but the first usage of stout being a beer was found on a manuscript, the sense being that a stout beer was a strong beer. The Stoutspear could be named after its original meaning or the fact that its dark in colour like the beer.
- The line "put a fork in it" is a pun to "put a sock in it" as a saying to shut someone up.
- An icicle is a spike of ice formed when water dripping or falling from an object freezes.
- To "prod" or to "jab" also means to "poke".
- MA-01: Icehammer
Give those ice enemies the fright chips when you start bashing them with this mean crystal battle mace. It may be the upgrade to the Frostcrusher.
- MA-02: Thor Hammer
Again, we do not steal from gods... But we assure you that it would make a good lightning rod.
- MA-03: Oceanhammer
Channel the power of the abyssal sea with this might golden battle mace! Your enemies will definitely feel the pressure of the depths!
- MA-04: Shadowsmasher
Your hands may be nothing to the shadows... Wait till they see this weapon...
- MA-05: Pulverizer
This bronze battle mace has earned its name well... And it's also well known among stone enemies...
- MA-06: Windwailer
Wind enemies will be left crying once you spank them with this neat crystal pegged mace. That must've hurt real bad...
- MA-07: Luckbeater
What do you do with this copper pegged mace you ask? You take it and you beat the luck out of your enemies of course! Don't expect it to last too long though...
- MA-08: Healthhammer
We guarantee that this sturdy iron pegged mace will last longer than most iron pegged maces.
- MA-09: Scorcher
You don't insult the Battlebull who wields this weapon by calling it a "torch". The last guy who did it didn't end well... We're serious...
- MA-10: Earthcrusher
Feel the power of Terra coursing through your weapon with every swing and impact! No, it doesn't cause earthquakes. That wouldn't be very productive...
- MA-11: Morningstar
Possibly the brighter version of the Shadowsmasher. They both do the same thing but the Morningstar would last longer than its iron variation.
- MA-12: Vinesmasher
Like its axe cousin, the Vinesmasher smashes more than just vines. The force applied into this may be equivalent to a punch from Mother Nature.
- MA-13: Frostcrusher
The cold fears you more than you fear it with that iron spiked mace in hand...
- MA-14: Bludgeoner
Reeducate your enemies on what the word "bludgeon" means with a good smack or two with this titular crystal spiked mace.
- Thor is the thunder god in Norse mythology.
- As you've already seen the trivia in the Mace section, the morning star is the proper term for the in-game spiked maces. However, it can also refer to other things.
- To pulverize is to "crush something into powder".
- A bludgeon is another term for club weapons in which the maces are under.
Everywhere you go, there's always the need for a guide on how to defeat those pesky monsters who keep popping up in your way for no apparent reason. Either that, or they just don't like you and just want to kill you. Anyway, this is the complete bestiary for the enemies that our jack- Ahhh... Donkey... will encounter. The monsters' time of appearance is random (although the fire ones come when you reach Cinder Springs) but the dragons will only appear as the final enemy in every battle after Dudley is defeated and said rat only appeared once (and perhaps a few times if you didn't defeat him) as a boss battle.
They are your first enemy to be encountered. You can call these chiropterans a bunch of annoying flying rats who screeches annoyingly into your donkey ears.
Etymology: "Screech" and "-ling", a dimunitive suffix meaning "small".
These annoying bats are the first enemies you'll encounter as part of your tutorial.
Etymology: "Flare" and "wing".
Fire elemental bat. They will annoyingly flap hot air to you with their red wings.
Etymology: "Aqua" and "bat".
Water elemental bat. These annoying buggers aren't exactly good swimmers but they can skim for fishes as prey.
Etymology: "Polar" and "bite".
Ice elemental bat. We're surprised that these annoying icy bats can still fly in the cold when it should've frozen their bones by now...
Etymology: "Meteor" and "fight" but it could possibly and actually be referring to "flight".
Stone elemental bat. They have one annoying habit and that is called "aerial bombardment". Always wear a helmet and watch for their droppings!
Etymology: "Cloud" and "rat" since bats are basically rats with wings.
Wind elemental bat. The birds must feel annoyed by their presence... Do them a favour and take those buggers down!
Etymology: "Shock" and "bat".
Lightning elemental bat. And what have we learn from Pokemon? Annoying flying things don't like electricity.
Etymology: "Maple" and "fang".
Plant elemental bat. Nothing more than a bunch of annoying green bats.
Etymology: "Dracula" and "-ling", a dimunitive suffix meaning "small"
Shadow elemental bat. As if dealing with vampires isn't enough! These annoying bloodsuckers hunt their prey in a swarm at the dead of the night. Reports have been shown that victims have their blood completely sucked dry.
Icky yucky slimy creatures that you'll leave a trail of death for them. It's not known whether they're actually slimes or worms.
Etymology: "Terra" and "goo".
The first kind of slime that you will encounter. Wherever they go, they'll leave an obvious trail. Their diet is unknown.
Etymology: "Lava" and "leech".
Fire elemental slime. Be careful not to get these guys on you. Their slimy skin can cause a burning pain and long-lasting redness in contact to skin.
Etymology: "Pondscum" as it is.
Water elemental slime. These guys are a menace when you go swimming since they blend in quite well with water.
Etymology: "Shiver" and "slime".
Ice elemental slime. Wait! How is this possible?! How are they not frozen over?!
Etymology: "Rubble" and "worm".
Stone elemental slime. Thankfully, these guys aren't related to any of those huge earthly burrowing worms you see elsewhere...
Etymology: "Gust" and "gastropod".
Wind elemental slime. Instead of gastric slime, these guys will emit a foul odour from their gastric system. Phew, they stink!
Etymology: "Jelly" and "jolt".
Lightning elemental slime. One touch from these guys and they could send static electricity into you. Bigger ones have been known to paralyze their preys.
Etymology: "Leaf" and "slug".
Plant elemental slime. These guys have been known as a serious pest to farmers.
Etymology: "Gloom" and "bug".
Shadow elemental slime. These guys aren't the nicest thing to have a rude awakening from while you're sleeping in the outdoors.
Spiders... They just have to be one of the most common enemies in games worldwide... Time to call in an exterminator...
Etymology: "Arachnid" and "nip".
Their tiny babies have a habit of nipping onto the skin of mammals, causing them an annoying rash. It's amazing how they could grow this big!
- Burning Longlegs
Etymology: "Burning" and "Daddy-Longlegs"
Fire elemental spider. The name is a misconception. Their legs aren't burning but you'll feel a burning rash should there be a friction between your skin and the tiny bits of hair on their legs.
Etymology: "Water" and "stalk".
Water elemental spider. These guys are true predators underwater. When it hunts, it traps air bubbles on its legs and abdomen which they would serve as their oxygen tanks.
Etymology: "Spin" and "icicle".
Ice elemental spider. These chilly creepy-crawlies appear mostly in cold forests. Their bites have contain a venom that causes the same feeling as frostbites. Not very nice...
Etymology: "Pebble" and "fang".
Stone elemental spider. These guys camouflage easily onto rocky surfaces while awaiting their prey. They have been known to led climbers fall to their deaths with their sudden appearance.
Etymology: "Wind" and "weaver"
Wind elemental spider. They are known for their special type of silk that could trap air but they're not going to give it to you for free.
Etymology: "Tarantula" and "light".
Lightning elemental spider. These guys mainly live in caves where their bodies would glow an interesting light. I wonder what Dudley did to make them come out...
- Pine Recluse
Etymology: "Pine" and "Recluse".
Plant elemental spider. Hence its name, these elusive arachnids are pretty reclusive in forest areas. Again, we don't know what Dudley did to make them appear...
Etymology: "Web" and "Black Widow".
Shadow elemental spider. Obviously the worst of its kind. Its venom would kill... Actually, we don't know whether it's really venomous... But what we do know that they're dangerous and they need to be exterminated.
- All of the entries for the bat section has the word related to "annoy" in it. They were pretty annoying.
- The entry for the Dracling is based on how vampires can turn into bats.
- "Pondscum" is actually a nickname for algae.
- Gastropods are more commonly known as snails and slugs.
- Interestingly, the daddy-longlegs, or Harvestmen, are often mistaken as spiders due to their similar appearance although they're still classified as arachnids.
- The entry for the Waterstalker is based on the behaviour of the Diving Bell Spider or the Water Spider.
The good news is that we're not going to fight a whole swarm at once. Nonetheless, you might get a few solitary buggers and nothing makes a better bug repellant than cold hard metal!
Etymology: "Hive" and "guard" as a reference to how bees and wasps serve as guardians to their hives.
This one bugger has gotten lost while finding its way back to its nest and has gone rogue as a result. A bigger stinger is not a nice thing...
Etymology: "Fire" and "Yellow Jacket".
Fire elemental insect. These nasty buggers have a sting that would cause a burning swelling pain. If not treated, death may occur. A survivor has described the pain to be "as if he's on fire internally".
Etymology: "Water" and "wasp".
Water elemental insect. These buggers roam around near ponds and lakes and bug anyone who would try to take a swim. Their stingers have a nasty venom that can cause asphyxiation if left untreated. That sounds a bit drowning but not in water...
Etymology: "Freezer" and "bee".
Ice elemental insect. These chilly buggers have their own version of venom which would replicate the effects of frostbite. You might have to lose a finger or two once stung...
Etymology: "Buzz" and "stone".
Stone elemental insect. These buggers would make their nest on cave walls. Under desperate measures while under attack, they might sacrifice a part of their hive and use it to throw it at the intruder. They're somehow able to mix the material to be as hard as rock.
Etymology: "Swirl" and "fly".
Wind elemental insect. What are these guys' specialty? Yep, you guessed it. Bugging you.
Etymology: "Zap" and "wing".
Lightning elemental insect. These buggers are master hunters with their paralyzing venom in their arsenal.
Etymology: "Thorn" and "hornet".
Plant elemental insect. These buggers would make their nests high up in trees in a forest. Sometimes the hive would get too heavy and any unlucky fellow on the landing spot is... Err... You don't want to know... They also hate lumberjacks.
Etymology: "Sting" and "shade".
Shadow elemental insect. These buggers are particular buggy. Not only would they annoy you in your sleep in the wilderness, their venom would also cause blindness but thankfully, it's temporary. But it still hurts...
Etymology: "Dagger" and "bite".
These slithering critters may not be venomous but their fangs are like daggers, hence their name.
Etymology: "Cinder" and "snake".
Fire elemental snake. The mainstays of Cinder Springs. Their bright coloration suggests that they're poisonous but that's a misconception.
Etymology: "Storm" and "serpent".
Water elemental snake. We've got crazy theories that they could be the descendants of the Feathered Serpent itself but that's just a bunch made-up crap from lunatics.
Etymology: "Frostbite" as it is.
Ice elemental snake. These guys have a frostbite inducing venom comparable to the Freezerbee's but theirs is more severe.
Etymology: "Medusa" and "lock", possibly from phrase "to lock eyes with someone".
Stone elemental snake. The rumors about them being able to petrify you with a single glare? Yet another bunch of random made-up bullcrap.
Etymology: "Seraph" and "fang".
Wind elemental snake. Some considered this snake holy... We considered them annoying since they stood in our way to Dudley.
Etymology: "Slither" and "spark".
Lightning elemental snake. These guys hunt by injecting a painfully paralyzing venom before dragging their meal elsewhere to have a safe gobble down.
Etymology: "Venom" and "vine".
Plant elemental snake. These snakes are actually pretty docile but they still pack a deadly venom as a defense mechanism. Damn that Dudley!
Etymology: "Night" and "Sidewinder".
Shadow elemental snake. The deadliest of the bunch. They slither in the shadows to hunt for prey. There have been reports on deaths in the wilderness concerning these guys.
Looks like some of the seeds of Mother Nature grew up the wrong way... Their strength is their ability to adapt in different environments and thus, there are variations.
Etymology: "Trail" and "snapper".
If these guys were to pop up in your garden, it's high time you call an exterminator.
Etymology: "Tinder" and "tulip".
Fire elemental plant. Their names and biology are pretty ironic. They're of the fire type but yet they can be set on fire easily.
Etymology: "Marsh" and "trap" in reference to the "Venus Flytrap".
Water elemental plant. These guys thrive in the wetlands by storing up a lot of water in their roots. If drought were to strike, they would rely on the water sacs on their roots to survive. They are also a bane to anyone's foot that got caught in their jaws.
Etymology: "Tundra" and "vine".
Ice elemental plant. These guys are highly predatory. They would stay motionless and when a prey gets too close, they would lunge their chilly jaws at the poor thing and uses their blood as sustenance. Their slow digestive system is their secret to being able to survive in the harsh climate.
Etymology: "Rock" and "jaw".
Stone elemental plant. The Rockjaws have evolved in such a way they don't need as much moisture to survive. They sometimes appear on rocky cliffs too.
Etymology: "Whirl" or "whirlwind" and "weed".
Wind elemental plant. The Whirlweed has a method of maximizing their chances of spreading by scattering their seeds into the wind where it'll fly off to somewhere and start to grow when they land on a favourable spot.
Etymology: "Electric" and "fern".
Lightning elemental plant. These guys are strange plants. It is unknown how they have evolved to have electrical properties. All attempt on research have been discontinued due to... shocking accidents...
Etymology: "Snapdragon" as it is.
Plant ele- They're already plants... Remember those Snapdragons that were mentioned a few times in the Epic Weapons section? Yep, these are them.
Etymology: "Pitch", possibly in reference to "pitch black darkness", and "root".
Shadow elemental plant. These guys absolutely hate the light and would only grow in the darkest and gloomiest places. A bit of sunlight would burn them up good.
- All entries for the insect section contain the word related to "bug" in it.
- The "yellow jacket" is a common nickname for wasps in North America. They're more commonly known simply as "wasps".
- The entry for the Snakes section is from Hal Emmerich (aka Otacon) who will scream over the Codec if you died while playing Solid Snake in Metal Gear Solid.
- The "Feathered Serpent" mentioned in the Stormserpent's entry is referenced to Quetzalcoatl.Frostbite is a very nasty condition where part of your body would have completely frozen over and have died due to lack of heat and blood flow in the most severe cases.
- Medusa is one the legendary Gorgan sisters who has the power to petrify anyone looking at her from Greek mtythology.
- The entry for the Medusalock is referencing to the Basilisk, a legendary creature with a killing glance.
- A seraph or seraphim is the highest rank in the hierarchy of angels. Interestingly, "seraph" is a synonym for "serpent" when used in the Hebrew Bible.
- The entry for the Venomvine is in reference to the behaviour of the boomslang, a venomous snake.
- A sidewinder is a type of rattlesnake found in the desert region of the southwestern United States and northwestern Mexico.
- A snapdragon is a flower resembling a dragon that opens and closes its mouth when laterally squeezed (thus the 'snap').
- Tinder is easily combustible material used to ignite fires by rudimentary methods.
- The entry for the Whirlweed refers to the dandelion.
Oh no! It looks like Dudley has managed to turn some of the local warriors against our Jacksmith! But not to worry! His influence has a limit as most of the local warrior clans still send their soldiers to help you. These guys used to serve as sub-bosses before you meet Dudley and his horde of elemental dragons. After that, they'll serve as tougher cannon fodders.
The first of the lot are the fallen Swordswines. These boars aren't your usual cheerful bunch anymore as they have turn on you...
Etymology: "Hogs" and "blade".
Some of our lot were influenced by Dudley's magic and in turn, they became pork. Hmm... They sure could lose some weight...
Etymology: "Pig" and "roast".
Fire elemental fallen Swordswine. Trust us, they won't make good roast pork. Too much fat and that would be cannibalism...
Etymology: "Mud" and "wallow".
Water elemental fallen Swordswine. We think that Dudley has degraded their brains that much to the point that they would act upon their natural piggy instinct. These guys are best in swampy ares.
Etymology: "Hail" and "swine".
Ice elemental fallen Swordswine. Thanks to their fat, these fallen warriors have little problem dealing with the cold.
Etymology: "Boar" and "stone".
Stone elemental fallen Swordswine. The rumor that "their tusks are able to crush rocks"? That's a lie to intimidate their opponents. However, they do have rock-hard hides...
Etymology: "Stratus" and "snout".
Wind elemental fallen Swordswine. The odd part about these guys is that they would hold a snorting competition against each other when they're free. The winner would be the one with the loudest and longest snort.
Etymology: "Storm" and "sow".
Lightning elemental fallen Swordswine. We wonder how these guys feel being referred as females despite being clearly males... It must have been shocking...
Etymology: "Wart" and "bog" but the name is a pun to "warthog".
Plant elemental fallen Swordswine. Sometimes these guys would cross paths with their watery cousins, the Mudwallows. It's very often that they have territorial fights due to their piggy instincts taking over.
Etymology: "Dire" and "hog".
Shadow elemental fallen Swordswine. These guys are the meanest of the bunch, just like the rest of the Shadow enemies. They do not care if they have to cleave through their own kind just to get to their targeted opponent.
Looks like Dudley has transformed the docile Shield-sheeps to these aggressive monstrosity. To better indicate their change, they have added spikes onto their shields for the extra "ouch".
Etymology: "Wool" and "crest", possibly in reference to the point of a horse's neck where the mane grows from or crest that is used on shields for heraldic display.
They're not your typical friendly Shield-sheeps anymore. Heck, none of them even have a moustache!
Etymology: "Fire" and "fleece".
Fire elemental fallen Shield-sheep. These guys have embers stuck to their coat as a mean of preventing backstabs. They don't seem to be bothered by the heat. Oh hey, would you look at that! These guys have a beard!
Etymology: "River" and "hoof".
Water elemental fallen Shield-sheep. God knows what happened to this guy. The infusion of the water element must have mutated him into something partially fishy.
Etymology: "Freeze" and "fur".
Ice elemental fallen Shield-sheep. They have longer canines and the harsh cold must have made part of their wool bristle up and magically transformed into icicles. Sometimes they would take those to replace any broken spikes on their shields.
Etymology: "Rock" and "ram".
Stone elemental fallen Shield-sheep. No more soft woolly coat for these guys! Now it's only rock hard hides.
Etymology: "Wool" and "wind", a pun for "whirlwind".
Wind elemental fallen Shield-sheep. Again, God knows what happened to this fellow. Them looking like they are a cross-breed of a sheep and a bird just sounds and looks wrong...
Etymology: "Bell", in reference to herders sometimes tying a bell onto the necks of their sheeps, and "weather".
Lightning elemental fallen Shield-sheep. The lightning strikes must've made their wools black...
Etymology: "Moss" and "back".
Plant elemental fallen Shield-sheep. We don't think these guys would even bother to wash up since their backs are completely covered in moss! Eww!
Etymology: "Banshee" and "sheep".
Shadow elemental fallen Shield-sheep. Rumors have spread that these guys are omens of death. That's partially true since they'll bash you to death...
So Dudley has got his own birdbrains eh? Well, he can't because he's a rat! Hah! *rim shot* Get the joke? Anyway, these guys may have fallen from grace but their archery stays. And for some unknown reason, they seem to have grown a horn in the place where their egg tooth used to be.
Etymology: "Hen" and "shot".A pun for headshot
These guys probably feel the same way as the Stormsows...
- Phoenix Hen
Etymology: "Phoenix" and "hen".
Fire elemental fallen Archer-bird. We know very well that the phoenixes are holy creatures but these guys aren't cut out for such a title unworthy of their deeds. Also, aren't they males?
Etymology: "Gill" and "beak".
Water elemental fallen Archer-bird. No, these guys can't swim and they do not have gills either. They would use their archery for fishing though.
Etymology: "Frost" and "feather".
Ice elemental fallen Archer-bird. These bird-brains have no need to fly south as they already feel at home in the cold climate. Heck, they can't even fly!
Etymology: "Rooster" and "-ite", a suffix for minerals.
Stone elemental fallen Archer-birds. The only thing these guys need to worry about is when rock-mites get into the crevices of their now rock-hard feathers.
Etymology: "Pluck" and "squall".
Wind elemental fallen Archer-Birds. These guys are master archers when they have found a secret to bypassing wind problems when shooting an arrow. We don't know what it is but we're still trying to find out.
Etymology: "Thunder" and "cluck", name is possibly also a pun for "thunderstruck".
Lightning elemental fallen Archer-birds. Their squawks are worse than their arrows...
- Grass Gizzard
Etymology: "Grass" and "gizzard";
Plant elemental fallen Archer-birds. These guys specializes in guerrilla warfare in their home environment which are forests. They are also seem to be partially herbivorous since they were sighted eating plants.
Etymology: "Hen" and "wraith"
Shadow elemental fallen Archer-birds. Their sudden shrill cries in the dead of the night are their battle-cries. It's quite effective at scaring their opponents off-guard. Ok, seriously! Does Dudley have some sort of gender confusion problem here?!
Even our tough Axe-goats couldn't resist the dark magic of Dudley's influence and now they are more demonic than ever!
Etymology: "Axe" and "grinder".
We don't think you would want to know what he'll use to grind his axe. Heard he also use that axe to shave...
Etymology: "Billy goat" and "burn".
Fire elemental fallen Axe-goat. These guys have an unnatural anger as hot as real fire.
Etymology: "Capricorn" as it is.
Water elemental fallen Axe-goat. These guys are not descended from the stars... But their horoscopes seem to say so...
- Glacier Goat
Etymology: "Glacier" and "goat".
Ice elemental fallen Axe-goat. Their hearts are as cold as the metal of their axes...
Etymology: "Petra", possibly from "petrify", and "horn".
Stone elemental fallen Axe-goat. We're going to need a lot of Shield-sheeps for one of these guys... They could really ram you senseless before they proceed to cleave you apart.
Etymology: "Mutton" and "draft".
Wind elemental fallen Axe-goat. Nobody wants to be near these guys. They're so airy that they could cleave their own units without much care!
Etymology: "Ram", as in a male sheep or a battering ram, and "watt".
Lightning elemental fallen Axe-goat. There are rumors about them electrically charging their horns but we know that would be impossible.
Etymology: "Buck" and "thorn".
Plant elemental fallen Axe-goat. These guys really sharpened those axes to fell trees on suspecting victims. They would be one of the reasons of deforestation.
Etymology: "Guillotine" and "goatee".<br Shadow elemental fallen Axe-goat. It's obvious that they enjoyed their job as executioners...
So now Dudley got himself more bird-brained minions eh? How foul! That’s still not stopping our Jacksmith from achieving his goal!
- Goose Goblin
Etymology: “Goose” and “goblin”.
These birdbrains are tricksters. They’ll pretend to give you a present until you realize at the last minute that they’ll throw spiked balls at you.
Etymology: “Ember” and “goose”.
Fire elemental fallen waterfowl. These guys won’t like the idea that we would turn them into roast goose.
Etymology: “Drip” and “waddle”.
Water elemental fallen waterfowl. These guys may be masters of their natural element but it’s ironic on how they are weak to it as well. Does that mean they can’t swim…?
Etymology: “Slush” and “duck”.
Ice elemental fallen waterfowl. And we though we escaped from that blasted Delibird...
Stone elemental fallen waterfowl. These guys started off with sticks and stones. Then they moved on to rocks. And now they ended up with painful spiked balls.
Etymology: “Breeze” and “bomb”.
Wind elemental fallen waterfowl. Throwing spiked balls at things they don’t like must be such a breeze… Except that it doesn’t blow up.
Etymology: “Gander” and “bolt”.
Lightning elemental fallen waterfowl. Thankfully, these birdbrains haven’t got the idea of electrically charging those spiked balls they keep throwing at us.
Etymology: “Ivy” and “neck”.
Plant elemental fallen waterfowl. As much as you would think, these guys are cleaner than the Mossbacks.
Etymology: “Dark” and “fowl”.
Shadow elemental fallen waterfowl. These guys are famous for their foul cursing… What more can we say?
Oh dear… Dudley has gotten some of our Battlebulls and turned them into mindless brutes! We’ll just have to battle our way and hope for the best!
Etymology: “Strong” and “horn”.
These guys are tough, brutish and stupid… Are there anymore to them?
Etymology: “Ox” and “fire”.
Fire elemental fallen Battlebull. We don’t think these guys even mind the heat. But damn, their anger is not one to face!
Etymology: “Mere”, with its poetic meaning of “lake” or “sea”, and “mace”.
Water elemental fallen Battlebull. Despite being infused with the element of water, they can still drown. Oh the irony again…
Etymology: “Cryo” and “steer”.
Ice elemental fallen Battlebull. He may be younger than the rest of his evil cousins but his icy demeanor is not to be taken lightly.
Etymology: “Boulder” and “bull”.
Stone elemental fallen Battlebull. These guys have been degraded to beasts of burden that they were used in labor for the heaviest work. They are also mean berserkers.
Etymology: “Bison” and “wing” in reference to “Buffalo Wings”.
Wind elemental fallen Battlebull. These guys are considered the lightest among their cousins but still heavy to us!
Etymology: “Tesla” and “Minotaur”.
Lightning elemental fallen Battlebull. These guys are real shockers. No, as in seriously… Those maces hurt like you just got shocked…
Etymology: “Green” and “hide”.
Plant elemental fallen Battlebull. Face it, these guys could be worse than the Mossbacks… Ugh…
Etymology: “Shadow” and “horn”.
Shadow elemental fallen Battlebull. Dark, deceitful and dire… Those are the three main words to describe them.
Dudley’s evil magic may have awakened the evil within the Pikes-cows and now they take on a shamanistic appearance. But luckily for us, they don’t seem capable of magic just yet.
Etymology: “Pike” and “spell”.
These guys are just starting to get used to their shamanistic changes so no magic as of yet.
Etymology: “Pyre” and “bell”.
Fire elemental fallen Pikes-cow. Those fiery war paints sure seem to suit them. Too bad that they’ll be turning into roast beef by us (but not for eating of course!).
Etymology: “Rainmaker” as it is.
Water elemental fallen Pikes-cow. Note to self, don’t trust these guys to bring rain for you. They do no such services.
Etymology: “Crystal” and “calf”.
Ice elemental fallen Pikes-cow. They seem to be on good terms with the Cryosteer but both of their icy hearts do get them fighting once in a while.
Etymology: “Gravel” and “hoof”.
Stone elemental fallen Pikes-cow. Thankfully these guys rely more on their tridents than their magically hardened hooves to stomp on us.
Etymology: “Gale” and “spear”.
Wind elemental fallen Pikes-cow. These guys would sometimes hold spear-throwing competitions among themselves when they get bored.
Etymology: “Udder” and “shock”, a pun to “utter shock”.
Lightning elemental fallen Pikes-cow. How did these guys feel when they’ve got themselves funky colours? They were in “udder shock”.
Etymology: “Timber” and “cast”.
Plant elemental fallen Pikes-cow. These guys have no concern for nature as long as they get the ingredient they need for their shamanistic rituals.
Etymology: “Luna” and “cow”.
Shadow elemental fallen Pikes-cow. These guys are too heavy to jump the moon and thus have fallen into the shadows.
Oh great! If those fallen warriors aren’t enough, Dudley has even made evil clones of our poor Jacksmith by turning other donkeys to his side! This insult will not go unnoticed in name of donkeys!
Etymology: “Hammer” and “jack**s”.
How does it feel to have an evil clone of yourself…?
Etymology: “Torch” and “mule”.
Fire elemental fallen donkey. These guys temper are hotter than the forge you maintain!
Etymology: “Swim” and “steed”.
Water elemental fallen donkey. With all that armour and those big hammers, we wonder whether he’s really capable of swimming without drowning.
Etymology: “Jack**s” and “frost”.
Ice elemental fallen donkey. He is no Jack Frost. He is just a donkey with an icy heart and hammers.
Etymology: “Stone Age” and “-er”.
Stone elemental fallen donkey. We believe these guys have their mindset degraded so much to the point that it dates back to the Stone Age.
Etymology: “Nimbus” and “burro”.
Wind elemental fallen donkey. Hmm… White hair… We think they’re stressed.
Etymology: “Equine” and “Thor”.
Lightning elemental fallen donkey. Two hammers doesn’t mean you hold the power of a god, you jackass!
Etymology: “Bray” and “root”
Plant elemental fallen donkey. Their brays can be heard through the forests that it can get confusing from where they will strike. That’s their method of ambush.
Etymology: “Black” and “jack” or “blackjack” as it is.
Shadow elemental fallen donkey. Guys, you don’t play Blackjack with them. You’ll never win because they are cheaters. You also don’t let them deal.
- To waddle is “to walk in short steps, swaying from side to side”, something that waterfowls do.
- Slush, also called slush ice, is a slurry mixture of small ice crystals (e.g. snow) and liquid water. Learn more about it here.
- Alabaster is a name applied to varieties of two distinct minerals, when used as a material: gypsum and calcite. Learn more about it here.
- A gander is a male goose.
- A steer is a young castrated bull raised for its beef.
- The Minotaur is the bull-headed monster in Greek mythology. Learn more about it here.
- Rainmaking is a ritual believed to invoke rain. Learn more about it here.
- A calf is a young cow.
- The udder is the mammary glands of female quadruped mammals. That's where your milk comes from. Learn more about it here.
- The entry for the Lunacow is in reference to a line in the nursery rhyme Hey Diddle Diddle. Learn more about it here.
- There is actually a Jack Frost. He is the personification of crisp, cold winter weather and his other name is Old Man Winter. Learn more about him here.
- Nimbus in Latin means "dark cloud".
- Burro in Spanish means "donkey".
- Equine means “horse-like”.
- A bray is a loud harsh cry of a donkey.
- Blackjack is a card game where your cards must amount as close to 21 to win. Learn more about it here.
There's no mistake that these are the baddies' big boss. You just need to whack them dead and you and your fellow warriors can call it a day. Oh yeah, don't forget the treasure chest placed obviously behind them!
Dragons These legendary creatures were first summoned by Dudley as his final guardians. Once he has been defeated, these guys would run amok and become your bosses of everyday battles. There's no question that they possesses the highest HP and attack power as they would either claw you or send elemental breaths at you.
- Common Dragon
The word "common" in their name can be pretty misleading. Dragons aren't common creatures (for obvious reasons) but it could be that these guys are the most common variation that you should find in the wilderness. Interestingly, these guys only appear once Dudley has been defeated.
- Fire Dragon
Fire elemental dragon. They are the masters of fire. They will consider the core of a volcano as their bed and they might catch a chill in the tundra region. Funnily enough, the game has its ironic bits. You fight fire with fire...
- Sea Dragon
Water elemental dragon. They make their home in the vast oceans and preys mainly on fish. Sightings of them have been spectacular but some cases are just pure bad luck when they destroy ships out of certain reasons.
- Ice Dragon
Ice elemental dragon. They are the rivals of the Fire Dragons and would catch a fever should they venture into warmer climates. Luckily, they are known to be able to freeze the air around them as they walk.
- Stone Dragon
Stone elemental dragon. These guys can have a very strange diet but their digestive system would be the strongest out of all its cousins. They rather be in the rocky crevices in a lonely canyon than to be in the open. These guys are a rare sight.
- Wind Dragon
Wind elemental dragon. They make their nests in high altitudes in caves. The young are highly agile at birth so to be able to climb high places with ease.
- Storm Dragon
Lightning elemental dragon. These guys also make their nests in high altitudes much like the Wind Dragons. The only difference is that these guys make their nests in the open to receive the power of electricity for its heat to warm their eggs. It also helps stimulate the hatching of the whelps.
- Field Dragon
Plant elemental dragon. The name is a misconception. In actuality, these guys are actually pretty reclusive and don't like open fields. However, they have sometimes been sighted when they move to another forest.
- Shadow Dragon
Shadow elemental dragon. Perhaps the most dangerous of the bunch. They are readily hungry for prey as they stalk in the shadows of the night. There are truly omens of death and there are rumors that they devour the souls of the dead.
Dudley Yes, the rat has a special sub-subsection to himself. Dudley is the final boss of the game. We don't need to tell you what he has to wreak havoc and kidnap Liliana. When you first fight him, he will be on his horde of elemental dragons (excluding the Common Dragon) and the legendary reptiles would do the dirty work for him. He will still be around until you finally beat him back to the sewers where he came from. And now that you've finished the game... Maybe we should've left that ugly duck with him and not tell the truth until he finds out... 
- A dragon doesn't need to have wings to be called one. As long as it is the characteristic legendary reptiles, it will count. The dragons in-game are Drakes. Drakes are wingless, serpentine type of dragons. The oriental Lung/Long is the only type of drakes to be able to fly with the help of magic. However, the term can also apply to a type of fairies. Learn more about them here.
- Did you notice that the Wind Dragon has a graphical mistake? They have odd coloured fangs.
- Dudley has a few meanings:
- An anglicized form of Irish Gaelic Dara "oak," Dubhdara "black oak," and Dubhaltach "black-haired".
- English habitational surname transferred to forename use, meaning "Dudda's meadow" with Dudda meaning "cloak" or "mantle". That kind of fits a bit since Dudley is wearing one.
- A town in the West Midlands of England and other places.
- A type of Labrador Retriever. Dudleys are variously defined as yellow Labradors which have unpigmented noses, yellow with liver/chocolate pigmentation, or "flesh colored" in addition to having the same color around the rims of the eye, rather than having black or dark brown pigmentation. Learn more about them here.
Welcome to the world of Jacksmith. We will be covering 7 important locations that our donkey has to travel in order to find and defeat Dudley. We hope that you enjoy the trip and... Oh, mind the random enemy encounters while you're at that...
Lowlands This is where we'll start off. The Lowlands is, of course, on lower ground. It is where the Plumpfeather Kingdom resides. There really is nothing much unless you don't mind the crisp air of the countryside and the occasional random enemy encounters on the road... If you happened to spot a Field Dragon on its way to another forest, we don't recommend you to do flash photography. Those guys have really good eyes and you'll be responsible for your own safety... Plus, we don't cover insurance either... 
Cinder Springs Cinder Springs is a location with a queer combination of fire and water. The trees around grow naturally black as if they were charred or dried and the foliage are naturally reddish and hot. No, we really mean it. If you're not careful, you might get a heat rash from them. They also make good flammable materials. As for the water part, there may be hot springs around but they're very rare. You'll be fighting against the local fiery denizens for it though! 
Alpine Ridge From the flaming Cinder Springs to the freezing Alpine Ridge... We hope you've prepared some headache pills in the case you get temperature shock from the change of temperature. Alpine Ridge is an icy mountainous zone of glacial whiteness. This is the home of icy and possibly windy denizens. You can have some fun with the snow but we can recommend you to start running away if you see any enemies coming at you. No, snowballs would make things worse... 
Boneyard Dunes Remember what we said about headache pills? Well, you might need them again when we venture into the blazing desert of Boneyard Dunes. This place have been known to a huge graveyard of many things that died here. Many of them are unknown and even their causes of death are unknown although we had a hunch that it may have been due to natural environmental hazards and the occasional appearances of the dragons. But don't worry, with Jacksmith by your side, you'll be extra safe unless he decided to kick you out of his wagon. 
Evershade Forest Ah, Evershade Forest. At least some place normal, yes? Not when the trees of this place can grow to such height that their leaves could block out the sunlight. This is not a place that you really want to camp in but luckily it's not as bad as the Forbidden Forest in the day time. We recommend you to pack up strong boots and bug repellant if we were to wade through any swamps. 
Wormwood Hollow We bet you're wondering why we're traveling through such a creepy place. Remember that we're on Jacksmith's wagon on his quest to defeat Dudley and if you complain, he would've kicked out long ago. Wormwood Hollow is a favourite spot for Shadow creatures. It's somehow an ever-night place and you'll never see the sun once in this gloomy spot. The foliage here thrive on moonlight. Did we also mention it's also a big graveyard with random graves everywhere? We wonder what really happened to them... 
Castle Ruins The final location on Jacksmith's quest. This is where Dudley has made his base with his horde of elemental dragons as the welcoming committee. It's unknown on how the castle used to look like before it went down to ruins. After defeating Dudley, you can battle your way out of the ruins to make a full circle and ended up back in the Lowlands.
5: Axe Grinder
11: Pike Pro
13: Arrow Fletcher
15: Mace Master
16: Party Healer
18: Wind Warrior
19: Arms Painter
21: Master Swordsman
23: Polearm Pro
24: Forest Trekker
26: Spike Sharpener
27: Battle Booster
28: Axe Master
29: Shadow Boxer
30: Shield Champion
31: Master of Blades
32: Cannon Master
33: Mad Crafter
34 Onwards: Monster Slayer